Mero: Unnanounced title: Mero is a character for a game still in development. Organic parts were sculpted in Zbrush. Most of the hardsurface parts were initially made in Maya. Texturing in substance painter. Created from the ground up. This is a game-ready model with a total of 203,394 tris. Total execution time: 2.5 months.
A Writer’s Tale: Fire character and sorceress made for a game in development. ~100k tris each. Total execution time: 4 weeks.